Just Don’t Call It Film
In the course of the last week, I read two articles that came together in my mind into one discussion; a discussion that I have had with other movie professionals over the last couple of years, and that is the impact of digital on movies.
The two articles are Michael Phillip’s Out of the Shadows, Cinematographer’s Engage in Debate (http://www.startribune.com/entertainment/movies/138064878.html) and Changing Science of Movie-ology by Manohla Dargis and A.O. Scott (http://www.nytimes.com/2012/01/22/movies/j-hoberman-talks-about-village-voice-and-film-culture.html). On the surface, they deal with different topics, the former deals with the standard film vs. digital debate, the latter with the Village Voice dropping the position of film critic and, with it, the long-time person who held that position, J. Hoberman.
Together, though, the two articles combine to deal with what I consider a sea-shift in what I would like to call the Cinema Culture. That is what will be the focus of this blog.
The digital vs. film argument has been going on for some time, and in an often heated manner. If you do any research on the issue, it will not be long before you are confronted with test footage of the same scene shot on a digital camera and on a 35mm camera, and, depending on the bias of the author, it will either be meant to show you conclusively that digital is just as good as film, or that it is not.
Inevitably, the same article will bombard you with technical jargon and “specs” to prove its case.
We will have lots of guest blogs here that address the technical aspect of this debate, but for the moment, I want to move beyond that to the impact that digital is having on Cinema Culture.
I was directed to the article on the “death of shadows” from another filmmaking blog - I’m sorry I cannot recall which one here. In that article, Jeff Cronenweth, the talented cinematographer who shot the last two David Fincher movies, The Social Network and The Girl With the Dragon Tattoo, “ defied the average moviegoer to detect a loss of detail and atmosphere in either of Fincher’s most recent projects.”
Cronenweth here slips into an point often heard on set about the “average moviegoer” and what they can and cannot detect. I would offer that while the average moviegoer may not be able to offer terms such as depth of field or texture or grain, they do know on an intuitive level the difference between different levels of cinematography. If this were not true, one would need an art history background to get anything from a museum trip; yet this is certainly not the case.
This is not to suggest that DPs (you will forgive me if I now revert to the shorter term for Directors of Photography - not disrespect intended, its just less typing) who shoot on digital are less talented. I have worked with a number of cinematographers in the last few years who did amazing things with a digital cameras, and they no doubt would have done wonderful things on 35mm.
I recently worked as post production supervisor on a movie shot on the 7D, certainly not the top-end digital camera, in Cambodia by a veteran Vietnamese DP, and it looks amazing. Conversely, did two shorts within the course of a year that shot on anamorphic lenses, superior lenses that add a widescreen quality. On one movie, they made a huge difference, on the other, none at all, the difference being a reflection of the skill of the respective DPs. Indeed, on the one that did not look as good, the DP had a much larger crew and equipment package. Toys are only as good as your skill level at playing with them.
Cronenweth goes on to make this argument:
- “there’s a naive notion that because digital is faster, it’s easier to do and you can settle for available light and it all becomes reality TV. But that’s not the case at all. You still have the photographic principles that apply to film across the last century.”
- “It’s the death of shadows!” a gaffer, i.e., movie-set electrician, said to a friend of mine. He was decrying how the digital filmmaking revolution had compromised the image quality (not to mention his own freelance employment) in feature filmmaking.
- Over the past 15 years the photographic basis of the medium has been eroded by digital image making, the traditional delivery system is changing, not just for cinema but for criticism, the audience is dwarfed by the audience for video games, and yet great things continue to be made.
- As film gives way fully to digital, moviegoers are learning — however subconsciously — that filmmaking is as it ever was. Movies can look any way their makers want them to look. The look affects our emotional and intellectual engagement. But I hope digital cameras continue their rapid evolution. It may be Fincher’s preferred, sickly, unsettling palette, but even a cinematographer as craftsmanly as Cronenweth sometimes has a hard time preventing the digital image from fuzzing out, or carrying that nearly imperceptible clinical edge. You notice more the second time through with “Dragon Tattoo,” although most of the picture does look terrific (whatever one thinks of seeing another version of “Dragon Tattoo”).
My fear goes further, that while we subconsciously understand quality, we will subliminally start to accept a lower quality. As movies become just part of the entertainment spectrum with video games and web series shot for nothing, will the importance of Cinema and it’s culture diminish? Will the NY Times eventually replace it’s film critic with a generic entertainment critic that covers all of media, and that does not put one above the others? Will we accept watching movies on our Wii or tablet as the norm?
It’s fine that digital will generate great movies - just don’t call it film.
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